July 2, 2008
Since my introduction to lean management began over the past year, I have come to realize how dreadfully lacking in documented standards and procedures most training and e-learning groups are (and most all administrative functions!). I’m trying to change that for my immediate work environment by establishing not just some best practices around e-learning, but also baseline processes and a structure for kaizen (continuous improvement). I have a lot of learning (and unlearning) to do.
In his book “Workplace Managment,” Taiichi Ohno, co-founder of the Toyota Production
System, wrote: “…it will be difficult to establish a standard if you are trying to achieve ‘the best way.’ This is a big mistake. Document exactly what you are doing now.”
It’s easy to state the ideal way, the way it is “supposed” to be done, and call that “our process.” Think ADDIE, fellow designers. But the reality is we don’t always follow it. We usually add all sorts of other non-value-added steps. Or we do the steps out of order, which causes another kind of waste. By following the TPS way, we instead start with listing the actual steps. Then we can more accurately observe waste and work toward improvement.
My storyboarding process was supposed to look something like this:
- Storyboard each screen on a slide in PPT
- Find graphics
- Develop screens
Instead, it looked more like this:
- Storyboard a few screens
- Look for cool graphics on-line
- Put cool graphics on screen to see how they look
- Change graphic to gray scale and see if it looks better
- Storyboard another screen
- Etc.
Can you see the extra steps there? These out-of-order, extra steps add to the time line and the cost. If I had been doing this for a client on a fixed fee basis, it would have reduced my profit margin. And if I were charging per-hour, I should be asking, “Is the customer willing to pay for this?” But that’s another post.

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Instructional Design, Lean Instructional Design | Tagged: e-learning, kaizen, lean, rapid elearning. instructional design |
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Posted by Kevin Shadix
June 25, 2008
One designer. One course. 48 hours.
Status: On target
Total time: 8 hours
I’m off to a pretty good start. My goal for these first few days is to consolidate my research notes and random ideas into a content outline and begin the storyboarding process. Today I reached a semi-final state of the content outline.
In the past I used MS Word to develop content outlines. This time around I decided to try out a mind mapping tool for developing the outline. Tom Kuhlman suggested a similar approach (different tool) in a comment last week, and he wrote about how he uses mind mapping here. And Michael Hanley describes using FreeMind for instructional design. I’m using the free tool at Mind Meister for now, but am open to better tools, especially if they’re free
What’s this course about, anyway?
The course is about writing my company’s version of A3 problem solving reports. An A3 is a tool that Toyota uses to propose and report on solutions to problems. The idea is to present all the essential information about a focused subject on a single 11″ x 17″ (A3 size) piece of paper. The report is divided into sections that follow specific data-driven problem-solving steps. This reporting approach forces clear, focused communication, and allows the reader to view a lot of information at a glance. It’s a brilliant process and forces clear, focused communication. I’ll write more about the A3 report and process and implications for instructional design in a separate post.
Here is a snapshot of my mind map/content outline.

This gives an idea of the high-level topics. I’m not showing the details due to internal privacy issues, but when I drill down into sub-topics, I also have initial screen treatment and activity ideas. I am able to insert notes, icons, links and even attachments. Links and attachments will be especially helpful by (hopefully) making it easier to locate source documents, web sites, etc. So in a way it is a mini knowledge management system. A
But is it rapid? Although I am early in the design and development process, I think the mind mapping approach is a great alternative to using Word to outline and document ideas. It looks like it will be a big time saver from my past way of flipping around, forgetting, and searching for those notes about my last great idea. The slow-down, of course, is that it takes at least a little time to install, learn, and integrate a new tool into your work. This slowed down the Rapid e-Learning Meter for now, but in future projects, I suspect a quicker start.

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Instructional Design, e-learning | Tagged: Instructional Design, mindmapping, mindmeister, rapid e-learning |
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Posted by Kevin Shadix
June 19, 2008
One person. One course. 48 hours.
Time to put rapid e-learning to the test. I recently got an assignment to create an e-learning course and it needs to be done fairly quickly. I need to get it done in a few weeks and I don’t want to spend more than 6 hours a day on it. On the downside, the course goals are a little fuzzy, there isn’t much existing content, and I am writing the content and developing the course on my own. On the positive side, I have a lot of autonomy to design what I want.
Here’s the plan:
I will use the Articulate suite to build the course (a tool I have used for one previous course). Because of the tight timeline, I will rely mostly on relatively simple approaches but (hopefully) engaging instructional strategies that a single, non-programmer/action scripter can do alone. To that end, I’m drawing a lot of inspiration lately from blogs like Cathy Moore (e.g. how to add emotional impact ; dump the drone), Tom Kuhmlan’s Rapid E-Learning Blog, and Jane Bozart (especially her Better Than PPT book).
Goal: A fully functioning course in 21 days (and no more than 48 hours). By “fully functioning” I mean ready for beta testing, not necessarily final release.
- Days 1-5: content outline, design/strategy, storyboard in PPT, document my processes.
- Days 6-10: finalize storyboard, write screen content and script, identify graphic/media
- Days 11 – 15: Build all course screens and interactions
- Days 16 – 20: Record audio, test, release beta for review
- Day 21: Kaizen (improvement) – Review process for what worked, what didn’t. Look for areas of waste and inefficiencies, Improve and document process for next project.
Along the way:
In addition to developing the course, there are a few other things I will do:
- Document lessons learned and best practices.
- Track metrics and track data to help with future improvement projects.
- Develop project management and process documents that can be replicated.
- Update this blog minimum three days per week: include discoveries, general experience, review of software, etc.
- Search out other blogs, product support site for help, and post questions as needed.
That’s it….ready, set…..
Do you have any ideas for getting set up and started on a WBT rapidly? War stories, best practices or things to avoid….any comments are appreciated. Comment here or e-mail me.
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Instructional Design, Tools, e-learning | Tagged: Articulate, elearning, rapid e-learning |
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Posted by Kevin Shadix
June 12, 2008
Genchi genbutsu is a key concept in the Toyota Production System and means “go and see for yourself.” The idea is that instead of simply reading a report about a problem or talking about it in a conference room, you should actually go to the place where the problem is occurring and observe the situation for yourself. Practicing genchi genbutsu is the best way to truly understand a problem.
A No-Brainer for Instructional Designers? Well, I’m not so sure. A lot of times, we first hear about performance problems in a meeting of some sort, or perhaps by reading a proposal or report that describes why a particular training solution is necessary. Once the project starts, we might review existing training or other documentation, and maybe conduct a few expert interviews. In other words, we pretty much rely on other people describing the problem. Then we design training to “fix” the problem, although we are really quite removed from it. Sound familiar?
Well, in lean thinking, that’s not kosher. Problem-solvers are encouraged to go to the gemba, the Japanese word for “actual place.” What if instructional designers practiced genchi genbutsu as a routine part of doing our work. Instead of just taking the word of client stakeholders and company data, we need to go to the gemba and observe the situation ourselves. This will result in better and more authentic training.
Several years ago, I was involved with developing e-learning on kitchen safety for a retail restaurant client. The instructional design team relied on company documentation and SME interviews. But it would have been better to actually go and watch a typical kitchen where the reported problems were occurring. It would have been even better to go and do the same job in the same location.
This doesn’t mean we have to do a bunch of research to validate previous research. The point is that by directly observing, you learn in a holistic way than by learning about a problem second hand. Sometimes you don’t even have to open your mouth. Just open your eyes and look.
- Designing a customer service skills course for call center employees? Go to the call center: watch them at work and listen in on their calls.
- Wondering how to improve machine worker skills? Don’t rely on a manager’s report. Go to the shop floor and watch.

Here’s the bottom line for workplace learning folks: Practicing genchi genbutsu will not only help you garner keener insights, it will also help you connect to your end users (the real customer) at their level, in their language. In turn, you will develop more relevant and effective training.
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Instructional Design, Lean Instructional Design | Tagged: 現地現物, genchi genbutsu, Instructional Design, lean, problem solving |
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Posted by Kevin Shadix
May 19, 2008
Is content king? Apparently most instructional designers think so. Maybe that mindset is why we end up with so much boring training- both classroom and online. No doubt content is important. But too often IDs spend too much time word-smithing and tweaking content at the expense of engaging design that gets people talking. Talking? Yeah, you know, conversation.
The best courses I have taken (and designed) included strategic use of conversation-based interactions that helped participants learn the content at a deeper level and make it personally relevant. Really well-done learning events, much like well-done messages of any kind, also tend get talked about outside of the course enviornment.
Because people talk about what is relevant and important to them, we should design with that in mind. We should design conversation into our courses (live in the classroom, or via blogs, wiki, social networking, etc). And instead of focusing on perfect content, we should figure out how to deliver it in a way that gets the learner talking about it outside the course. That’s where the real applied learning happens.
One way to do that would be to design post-course activities where participants work on projects in the field, and share their results with one another via blogs, for example. A conversation/collaboration strategy doesn’t have to be 2.0 tools only, of course. As Janet Clarey recently said, the challenge is to blend the best aspects of our current learning environments with the social learning technologies that support learning.
Back in 2006, Corey Doctorow pointed out that “Conversation is king. Content is just something to talk about.” While he is referring to media business (specifically Disney), we should be looking at training design, too.
Is content king? Maybe, but I say the ace of spades is conversation.
What do you think?
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Instructional Design, Learning 2.0, blogs and blogging | Tagged: 2.0, Add new tag, content, e-learning, Instructional Design, social learning |
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Posted by Kevin Shadix